Fidelis, follower of Bonisagus


Size: 0
Age: 34
Apparent Age: 34
Hermetic Age: 7


Decrepitude: 0
Confidence: 3
Twilight Points: 0

Statistics

Intelligence: +3
Perception: -2
Strength: 0
Stamina: +1

Presence: -1
Communication: +1
Dexterity: 0
Quickness: +2

Virtues & Flaws

Magical affinity (In) +4
Inventive genius +1
Cautious sorcerer +2
Knack (Magic theory) +3

Arthritis -3
Non-combatant -2
Clumsy -2
Enemy -2
Obsessed -1

Abilities

Affinity (Intelligo)
Certamen
Cheshire Lore
Concentration
Faerie Lore
Finesse
Hermetic Law
Intrigue
Leadership
Legend Lore
Magic Theory
Occult Lore
OoH Lore
Parma Magica
Penetration
Scribe (Latin)
Speak English
Speak Latin

Vim
Vim
local magic
casting spells
dark fae
Vim
tribunals
tribunals
magi
local
inventing spells
demons
magical ideas
Vim
Vim
carefully
practical
verbose

5
2
3
5
2
4
2
2
3
2
6
3
4
5
4
3
4
5


THE MAGICAL ARTS

CREO
INTELLIGO
MUTO
PERDO
REGO

0
15
0
15
15

0
120
0
120
120

ANIMAL
AQUAM
AURAM
CORPUS
HERBAM
IGNEM
IMAGINEM
MENTEM
TERRAM
VIM










15










120

Grimoire

Spell

Strings of the Willing Marionette*
Circular Ward against Beasts*
Circular Ward against Heat and Flame*
Circular Ward against Storms & Lightning
The Invisible Eye Revealed
Sense of the Lingering Magic
Sight of the Active Magics
Demon's Eternal Oblivion
Wind of Mundane Silence
Circular Ward against Demons
Circular Ward against Fae
Opening the Intangible Tunnel

T/F/lev

Re Co 20
Re An 25
Re Ig 25
Re Au 25
In Vi 40
In Vi 30
In Vi 40
Pe Vi 40
Pe Vi 40
Re Vi 40
Re Vi 40
Re Vi 40

Items Created

Ring of Warding against Weapons: deflects all wooden, metal or stone weapons while worn


Background

You were born to be a magus, and magic is an obsession (Obsessed -1). You can remember little of your childhood: not that you care, as your mundane life is irrelevant. You were apprenticed to a magus called Vorontas in an autumn covenant in Northern France, where your master brought out your talent for magic. You have an intuitive grasp of the theory of magic (Knack (Magic theory) +3) and are particularly good when you are working on new ideas in the lab (Inventive genius +1). You also discovered a particular affinity for investigative magics (Magical affinity (In) +4) which reflects your curiosity about all things, especially magic. You like the purity and order of hermetic magic, the sense of it, and you are a little dismissive of those whose magic is not as pure, nor as ordered. You know you shouldn't be, but can't help it. You are a careful caster of magic (Cautious sorcerer +2) not one for wildly throwing of a spell without thinking.

After passing your gauntlet, you considered moving to another Autumn covenant, as they would have excellent resources for your studies. However, they would also demand a lot of service in return for their resources, and your time would hardly be your own. You are acutely aware that many junior magi at Autumn covenants are sent on dangerous missions not to return, and know that you are not the sort to come home. You are physically a bit pathetic: you already have arthritis (Arthritis -3) which mostly affects your lower limbs, and can cause you to be somewhat clumsy in mundane matters (Clumsy -2). It doesn't seem to affect your magic, however. To overcome your arthritis, you use a spell to levitate you slightly above the ground, allowing you to bob along without hurting your joints. With your physical problems, and some sort of unexplained psychological block, you cannot get into fights - magical or mundane. (Non-combatant -2). However, you are able to get out of trouble with ease: magic can be such a boon.

In the end, you decided to join Dragonclaw. Although its library is by no means the best in the Order, it has a fair amount of vis and a good, but not ridiculous aura. You have been working gradually to improve the library and your laboratory and to create order among the disparate personalities of the covenant. Only with order and stability will you have the ideal circumstances for your research, and you try and lead the others to help you achieve those goals.

Sometimes, you obsession and your lack of social skills can cause problems. A few years ago, you discovered a good source of Intelligo source to the South of the covenant. However, somehow, Blackthorn discovered about the source somehow and when you went to collect, you were challenged by a young Tremere magus. Unfortunately for him, when he challenged you to certamen it was in Intelligo Vim and you won, convincingly. As he passed out, he swore revenge, and has made vague threats to you since.(Enemy -2).

The Other Magi

Caitlin is an ex miscellenea maga and very good at the elements but well, she's a hedge wizard and just not hermetic. It's not her fault, poor thing and she is a good magus. You try hard to understand her, though it is difficult, and it doesn't help that she is very intense and can fly into a murderous fury at the most innocent remarks. You wonder how much you can trust her, due to this temper.

Erin is an expert in faerie magic, and in particular Muto magics. She also believes that she is a faerie, though she clearly is not, and is sometimes impossible to understand. She is clearly insane and quite incredibly fickle and fly and you just can't comprehend her at all. She seems to like you, and for some reason you can't help liking her, despite yourself. You certainly can't trust her, however.

Felix is a magus that you find difficult to understand, as his magic is so far removed from pure hermetic theory. As a member of House Bjornaer he is attuned better than most to the natural world, though to the forms of Animal and Herbam rather than the elements. He can be a little withdrawn and sometimes seems even pained by his gift, but you believe him trustworthy, or at least as trustworthy as a Bjornaer can be.

Reynaud is a Tytalus, the filius of Sirius and is an arrogant and difficult young man. He seems to believe that with his parent gone, he is the natural leader of the covenant, and tends to give orders assuming everyone else will follow them. This annoys you sometimes, and you suspect it annoys others but he certainly seems determined if headstrong. When you believe he acts in a way that will make the covenant more stable, you will support him, otherwise, you are happy to take the lead.

Septimus is a solid chap, as you might expect of a member of House Verditius and an expert in Terram magics. He mostly seems stable and sensible, though he does seem to have unfortunate things happen to him at the worst times.

Thomas is a magus of House Jerbiton and has an unhealthy interest in mundane affairs. He often goes travelling, and is often to be found with a young lady on his arm. Mostly, he is a cheerful sort, and at such times he can be a good leader and useful sort, he is but othertimes he appears disconsolate and cannot be reasoned with.


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