Erin of Merinita


Size: 0
Age: 32
Apparent Age: 32
Hermetic Age: 8


Decrepitude: 0
Confidence: 3
Twilight Points: 0

Statistics

Intelligence: +3
Perception: 0
Strength: -2
Stamina: -2

Presence: +3
Communication: 0
Dexterity: +1
Quickness: 0

Virtues & Flaws

Faerie magic +1
Student of faerie +2
Magical affinity (Mu) +4
Visions +2
Carefree +1

Delusion -1
Cursed -2
Magic addiction -3
Clumsy magic -2
Curse of Venus -2
Dependent -1

Personality Traits: Personality Traits: Cheerful +3, Curious +3, Compassionate +2

Abilities

Area Lore
Awareness
Carouse
Charm
Concentration
Faerie Lore
Faerie magic
Finesse
Folk Ken
Hermetic Lore
Hunt
Magic Theory
Magical affinity
Parma Magica
Penetration
Ride
Scribe Latin
Speak Latin
Speak English
Stealth
Survival
Visions

Forest
odd things
booze
young men
reading
Fae magic
Muto
Muto
young men
merinita
chasing
Muto
Muto
Corpus
Muto
defensively
copying
hermetic
cryptically
stalking
forests
dark

2
4
2
4
6
4
4
3
3
2
1
5
2
4
3
1
4
4
4
2
2
3

3
10
3
10
21
10
10
6
6
3
1
15
3
10
6
1
10
10
10
3
3
6


THE MAGICAL ARTS

CREO
INTELLIGO
MUTO
PERDO
REGO

0
8
16
0
5

ANIMAL
AQUAM
AURAM
CORPUS
HERBAM
IGNEM
IMAGINEM
MENTEM
TERRAM
VIM

8
5
5
15
6
5
5
0
5
0

Magical Resistance = 20 + F (Co 40)
Aura =
Lab =

Grimoire

Spell

Beast of outlandish size
Voice for the Faerie Wolf kin
Transform Rav. Beast Torpid Toad
Ice of Drowning
Clouds of Thunderous Might
Talons of the Wind
Rain of Stones
Preternatural Growth and Shrinking
Gift of the Bear's Fortitude
Stance of the Patient Tree
Cloak of Mist
Form of the faerie wolf-kin
Gift of the Impenetrable Water
Cloak of Raven's Feathers
Curse of Circe
Twist of the Living Tree
Stir the Slumbering Tree
Castle of the Living Tree
Trapping the Fire
Visions of the Infernal Terrors
Image Phantom
Visions of Fae Reality
Emotion of Reversed Intentions
Recollection of Memories Never Lived
Mind of the Beast
Traitorous Tongue of Reversed Intent
The Fickle Heart
Earth that Breaks no More

T/F/lev

Mu An 10
Mu An 15
Mu An 20
Mu (Re) Aq 15
Mu Au 10
Mu Au 10
Mu Au 10
Mu Co 10
Mu Co (An) 15
Mu Co (He) 25
Mu Co (Aq, Au) 30
Mu Co (An) 15
Mu Co 20
Mu Co (An, Au) 20
Mu Co (An) 25
Mu He 10
Mu He (Me) 15
Mu He 15
Mu Ig (Te) 15
Mu Im (Me) 20
Mu Im 10
Mu Im 15
Mu Me 10
Mu Me 15
Mu Me (An) 20
Mu Me 15
Mu Me 20
Mu Te 10


Background

You believe that you are a faerie (Delusion -1) and this belief colours everything about your life. You remember little of your childhood; your memories only become clear from the time you were apprenticed to Runa, a magus of Merinita. Runa was a little of a recluse, living in a forest in the North of England. The forest belonged to the fae, and you both lived alongside them so your life has been dominated by the fae and you understand them like only a Merinita magus can. (Student of faerie +2). You were especially interested in the magic of faerie and how it interacts with hermetic, and your magic is different from standard hermetic magic (Faerie magic +1). You are especially adept at Muto (Magical affinity (Mu) +4), and Imaginem, but poor at Creo and terrible at Perdo and Vim. Indeed, you can't remember when you last used any technique other than Muto. Your magic can also be somewhat clumsy: you have difficulty while targeting (Clumsy magic -2). However, you love magic, the thrill and tingle as you cast it, as the power flows through you, and sometimes, if you are not careful, or are unlucky, you find yourself casting more and more spells, unable to stop (Magic addiction -3).

Your affinity for Muto also manifests itself socially: you mind is often a whirl. While you are bright, you often seem to find it difficult to get your point across. The others often don't seem to understand you. Not that you care. Life is fun, and nothing seems to get you down (Carefree +1). You find it difficult to get serious about much at all, except your son, Leaf, who is now two (Dependent -1). Leaf was the result of a dubious relationship with a local noble lad, which ended disastrously. Like all your love affairs - you seem to attract the wrong sort of man, or woman, and these things never work out. (Curse of Venus -2)

Your relationship with Runa was usually a good one, but she was usually more practical than you and sometimes she became annoyed at how flighty you were. One day, when you had promised several times to do your chores and had instead been out in the forest chasing butterflies, she cast a curse upon you. If you break a promise, you fall asleep. The length of the sleep is determined by the importance of the promise (Cursed -2). Naturally, you are very careful about making promises, though occasionally one slips out.

You are also prone to falling into a trance and seeing the future (Visions +2). Usually these visions are pretty fuzzy, but sometimes they can be accurate if you can work out what the mean. Sometimes, you can bring on a trance, to see the future, if you wish.

Soon after your apprenticeship finished, you heard about Dragonclaw's recruitment drive. It sounded fun and something to do, and you've been there since. There are quite a few faerie areas in the vicinity and you are enjoying exploring them all and meeting new friends.

The Other Magi

Caitlin is a nice young woman who can be a little intense. She's pretty scary when she goes into a rage, but as you never seem to enrage her, that's OK. She's ex-Miscellenea and very good at the elements.

Felix is a funny fellow who is quiet but nice. As a member of House Bjornaer he is attuned better than most to the natural world, especially the forms of Animal and Herbam and often goes in the form of a pussy cat. He can be a little withdrawn and he often needs cheering up from you.

Fidelis is sweet though you don't really understand him at all. He is a member of House Bonisagus, and an expert in Vim and usually seems so serious. If you trust anyone it is him, and if anyone is going to lead the covenant, it should be him.

Reynaud is another matter. He is a Tytalus, the filius of Sirius and can be really horrid and quite scary. He seems to believe that with his parent gone, he is the natural leader of the covenant, and tends to shout orders assuming everyone else will follow them. Most of the time you can ignore him, but sometimes not.

Septimus is a solid chap, as you might expect of a member of House Verditius and an expert in Terram magics. He mostly seems stable and sensible, though occasionally you hear him talking, apparently to himself. Which is cool, because otherwise, he'd be a bit too stolid. So far you don't know why, though he does seem to have unfortunate things happen to him at the worst times.

Thomas is a magus of House Jerbiton and as such has a weird interest in mundane affairs, though he keeps out of faerie affairs and is a pleasant chap. He often goes travelling, and is often to be found with a young lady on his arm. Mostly, he is a cheerful sort, and at such times he can be a good leader and useful sort, he is but othertimes he appears disconsolate and needs some serious cheering up.


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