The following suggested system is based on NPCs from a now defunct saga, who were
created from scratch and then taken through season-by-season, for up to 80 years.
The figures have been used for NPCs in a subsequent saga and the figures seem to
work reasonably well. These characters are available online.
The differences between magi in vis rich or vis poor sagas is one of emphasis: magi in vis poor sagas will likely have less seasons spent on the Arts and items (which take vis!), and more on spells or abilities.
The most important thing to take into account is rather the speed of the saga. A very slow saga will be different from a very fast saga. Although the things done season by season will be the same, in a slow saga, *more* experience points will be given out to player characters in game time, so increase the number of experience points spent on NPC magi to compensate.
Any comments or suggestions would be welcome to guernicus@guernicus.com
Multiply by 4 to get number of seasons since the gauntlet.
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Arts Spells Abilities
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150 xp 150 levels (Real Age + 40) xp
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Magic Theory
Base xp = (hermetic age x 0.6) + 10 xp
i.e. a magus 70 years out of apprenticeship would have a base xp of 52 xp
Scribe Latin
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Books Written 0 1 3 6 11 25 45
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Scribe Latin 2 3 4 5 6 7 8
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Concentration
10xp + 2xp/each 10 years hermetic age (max score of 8)
Other Abilities
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Speak Latin Speak Own Order of Hermes Lore 1 Area Lore
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5 4 4 4
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15 xp 10 xp 10 xp 10 xp
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If these abilities are not required at the above levels, the experience points are lost. Other Casual Knowledges that are appropriate - that the NPC could not help but have picked up by exposure - should be assigned a value of 4 (10xp) for free.
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Activity Write or Copy LQ/Tractatus Write or Copy Spell book Write or Copy Summa Train an apprentice Master a spell
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Seasons 1 1 2 15 Magnitude / Int (round up)
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e.g. a magus has 100 seasons remaining after accounting for apprentices and book writing. He has only spent 10 seasons creating items, and 30 seasons each on spells, arts and abilities. It is less than 75 years since he passed his gauntlet, so he can add 600xp to his Arts, 600 levels of Spells, 250 levels in items and 60 xp of Abilities.
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Arts, xp Spells, levels Items, levels Abilities, xp
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< 75 yrs 20 20 25 2
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> 75 yrs 20 30 40 2
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Base: Vim/5 + 2 for every 20 years over 35.
And then use common sense. A really careful magus who uses predominantly formulaics and lives in a lowish aura is likely to have less twilight than a Vim specialist doing lots of experiments and using lots of sponts.
Calculate the magus' lab total for the longevity potion. Assume they have recently brewed a fresh potion.
Add a bonus if the magus may have had help from either an apprentice or a fellow magus. This could be from +5 (apprentice) to over 20 (magus) but make sure that this bonus fits in with the character and background of the magus.
Add a bonus equal to the magic theory if the magus is likely to spend the time and vis redistilling the potion. This is more likely the older the magus gets. Magi in vis-low sagas may not have this option.
Divide the total by 5 to get the magnitude of the potion.
Calculate: 10 + (1/decade) - magnitude potion + lifestyle modifier
Compare this total with the aging table in ArM 4. If the total corresponds to no effects, then assume that the magus has had no aging effects. This is most likely for all but the most aged or careless magi. If it indicates afflictions, then decide upon a few suitable afflictions.
If a magus is a combat magus or is particulary careless, he may have acquired Decreptitude through injuries and other disasters. Add as you see fit.